![]() ![]() ![]() Petersen joined id Software a mere 10 weeks before Doom was uploaded to the University of Wisconsin's FTP server on December 10, 1993. ![]() Lovecraft's horror stories, at the age of eight. Insanity has factored heavily into nearly all of his creative endeavors since he since he stumbled upon his father's copy of The Dunwich Horror and Other Weird Tales, a WWII Armed Services edition of H. John Romero affectionately refers to Sandy Petersen's block of Quake maps-which comprise almost all of Episode 4: The Elder World-as "insane." Petersen doesn't mind the label. ![]() You can read the full Long Read here to learn more about the making of id Software's Quake trilogy, the studio's triumphs and turmoil, and the making of other classic FPS games from the '90s including GoldenEye 007, Half-Life, and Team Fortress. Author's Note: This interview comes from Rocket Jump: Quake and the Golden Age of First-Person Shooters, Shacknews' flagship Long Read feature. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |